Thursday 29 September 2011

WK2 - XML Flowgraph

Video below will show the Flowgraph for WK2 in action. It clearly demonstrates how the flowgraph can capture distance traveled between local player and the entity, and integrating xml document to open and save the total distance traveled with a press of a button.


Flowgraph Images:














Close up images:


EXP2_WK1 - Independent Study - SWOT Analysis

 
Pachube feed by DuYuan Arch1391.
Conceptual Idea:


'My idea is to model the development of a ardunio switch control, which can control the interior LED lights on and off, and can be controlled with a switch of the roof, the roof will also turn off all the LED lights for this.'






 SWOT ANALYSIS

Saturday 10 September 2011

FILE LINKS

Sketchup:
http://sketchup.google.com/3dwarehouse/details?mid=2c1b8234a5f98e771f26dd2b346c3b4e

Crysis Level:
Objects
http://www.mediafire.com/?cplw1joutyuisr5
Levels
http://www.mediafire.com/?d5fqsnmnrrah4xi

FINAL Machinima Documentary


Credits:
- Medium - 
Crysis Sandbox2
- Music - 
Life in Technicolour - Coldplay
- Movie Intro -
Bubbles - http://www.ignitemotion.com/video_background/Bubbles_Animation/4a0Pbx0_BBA
Flow - http://www.ignitemotion.com/video_background/Flow_Animation/zf3cvLjPtus
- Video Editing - 
Sony Vagas
Any Video Converter

Other flowgraphs used:

Image Captures
Lights Triggered by TimeofDay

Roof Movement with Opacity

Wednesday 7 September 2011

WK 5 Output - Modes and Machinima Test



Mode:

Observational documentary will be used for this installation which serves to illustrate an unobtrusive delivery of images capturing natural behaviour of the avatar and interactions with his environment. The focus of this documentary is to exhibit possible solutions arising from this type of phobia and pushing the boundaries of the typical norm, allowing the viewer to be involved within the ongoing process.

Moving facade succeeding with opacity of walls
Sketchup Components and Perspective Images

Saturday 3 September 2011

Wk4 Independent Study Outputs - Installation Progress


The engagement of 'Pure War' will be centered on 2 main inherent Phobias an individual may experience in their life, and explores the conditions and/or probable solutions one may pursue to overcome that fear. The link to the Pachube feed will also be evident in one of the phobia's whereby a dwelling created with sketchup and flowgraph techniques captures the notion of the built form protecting the occupant within while repressing the symptoms of that phobia.

Installation 1

Lygophobia - Fear of dark spaces and places.

The setting for this installation encompasses a high tech home of an individual with this particular phobia.
The Dwelling built to be self aware if someone is at home, utilises high tech sensors to reconfigure the space around him/her effectively quelling the symptoms of Lygophobia which are anxiety and depression.


  • above video illustrates the facade wall opening up when it senses close presence of the player.
  • Flowgraph used; 
Garage

Verandah
Installation 2

Autophobia - Fear of loneliness, of being alone.

The setting for this installation will involve the perseverance of interaction with other AI's on the notion that to combat loneliness, one needs to combat the fear of interaction and rejection.
Local player will be introduced walking around and trying to make contact with individuals and groups but fails to be acknowledged and only gets the cold shoulder from other Ai's......eventually with determination the significant other is found. Material-param will be used here to signify the significant other.



  • above video will illustrate the second phobia of interaction with other Ai's.
  • Flowgraph used;
Ai ignores looking at avatarwith proximity trigger

Ai ignores avatar and walks to randomly selected tag points
Ai ignores avatar, get in car and follow path

WK4 Studio Output

Piano Steps