Thursday 10 November 2011

WK 4 - 3 X 30 second clips of Flowgraph Analysis

I wanted to illustrate 3 distinct and different visualisations of raw data allowing anyone to understand it in three different  perspectives.

PART1 - Sustainable Energy

In this part of the analysis i wanted to depict speed of rotation dependent on numerical values.....the higher the value the faster the rotation and vise verse. See images of flowgraph below for further information.

Full Windmill flowgraph - xml nodes taken from pachube enters at intervals into logic-Demultiplexer and spits them out to the corresponding entity via its rotate trigger.

Closeup of windmill nodes


PART 2 - The Environment

 
 Initially I wanted to use MoveEntityTo node based on the z axis but had a minor altercation with sandbox not agreeing with me, so I have left it to scale at z axis instead. I think it would be beneficial to understand for those who have no crysis background or experience.

Full flowgraph of Scale Entity - utilising the same format as previous but triggering the scale of each entity. Note also Math:Mul = 0.5 node has been introduced to reduce by 50% of values entering for a more effective delivery of entities on screen.

Closeup Flowgralph of Scale Entity.

 PART 3 - The Dwelling

This part of the installation links in with the SWOT Analysis of my chosen pachube feed. The analysis utilises an automatic rotating roof that opens and close dependent on values, and subsequent glow (natural light) and artificial lights to reflect.

Closeup Flowgraph - Roof segment utilises similar nodes as previous. Xml values are fed in to Vec3:ToVec3 at x axis which will ultimately lead in rotating the roof to open. Initial position of entity is important so I have added a Vec3:AddVec3 to add the x value with the current position of each entity. Lights/Glow Switch correspond with the roof. i.e. If the value is high, roof will open at corresponding angle and material will glow....note i have added time:delays. If roof is closed due to no values entering then internal lights turn on and glow turns off. Math:Less also introduced to trigger lights if value is less than 1.








No comments:

Post a Comment