Brief
1. Developing Link.
My understanding with linking the chosen pachube feed with the flowgraph technique previously done would probably look into introducing xml live feeds that is saved within the mods folder, and then imported into a custom analytics engine in crysis that would translate it into a real-time visual representation in a form of scenarios or effects.
2. Analytics Engine Brief.
My idea in creating an analytics engine to visualize raw data will come in the form of 2/3 indicators. These are light (natural & artificial) and a dwelling incorporating an automated roof that opens and close dependent on the requirement of the sun's light. The dwelling will also be sectioned cut for viewer demonstration and visualization effect.
Breakdown of strategy:
- Crysis Level - I will be developing a level that is dark in texture and at night. This will allow a more flexible delivery of light to be introduced into the spectrum.
- Arena - A stationed platform hovering above a lake will be the base of the representation of my analytic s engine. Three indicators will lie adjacent to one another.
- Avatar - When local player is in game there will be a separate platform intermittently illuminated in the distance encouraging the avatar to enter its platform. Once entered, a trigger will initiate a series of light shows transiting to the stationed platform finally activating the analytics engine.
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