Monday 7 November 2011

WK3 - Infographics and Brief of Analytics Engine

Image above represents 3 indicators in association between environmental effects with landscape, wind turbines acting as alternative source of power and a single dwelling signifying an end user energy usage or requirements. My concept would utilise these indicators in a similar fashion and represent Xml outputs towards 3 similar indicators.

Simple yet effective infographics used to illustrate a time line of technological advancements in products of the  Apple corporation. Understanding raw data requires a simple strategy to represent it, so I may utilise this technique.

In this infographic the links are obvious in representing the savings of solar energy. My concept will show the link in a form of an energy source which will introduce the xml code into the engine and activating each corresponding markers.

Brief

1. Developing Link.
My understanding with linking the chosen pachube feed with the flowgraph technique previously done would probably look into introducing xml live feeds that is saved within the mods folder, and then imported into a custom analytics engine in crysis that would translate it into a real-time visual representation in a form of scenarios or effects.

2. Analytics Engine Brief.
My idea in creating an analytics engine to visualize raw data will come in the form of 2/3 indicators. These are light (natural & artificial) and a dwelling incorporating an automated roof that opens and close dependent on the requirement of the sun's light. The dwelling will also be sectioned cut for viewer demonstration and visualization effect.

Breakdown of strategy:
  •  Crysis Level - I will be developing a level that is dark in texture and at night. This will allow a more flexible delivery of light to be introduced into the spectrum.
  • Arena - A stationed platform hovering above a lake will be the base of the representation of my analytic s engine. Three indicators will lie adjacent to one another.
  • Avatar - When local player is in game there will be a separate platform intermittently illuminated in the distance encouraging the avatar to enter its platform. Once entered, a trigger will initiate a series of light shows transiting to the stationed platform finally activating the analytics engine.
Although this is in its conceptual stage, it may change along the way with tweaking of ideas to improve due to trial and error. I am still undecided on how to add the historic values of the feed....either i go vertical, horizontal or even something totally unorthodox is not known yet. 



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